package movement;

import jgame.JGObject;

public class BasicProjectileMovement implements MoveModel {

	private static BasicProjectileMovement instance = new BasicProjectileMovement();
	
	private BasicProjectileMovement(){}
	
	
	@Override
	public void move(JGObject obj) {
		obj.xspeed = obj.xspeed * 0.995;
		obj.yspeed = obj.yspeed * 0.995;
	}
	
	public static BasicProjectileMovement getInstance(){
		return instance;
	}

}
